[Problem] Kad sam zombi mogu zaraziti puskom
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  1. #1
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    Default Kad sam zombi mogu zaraziti puskom

    imam problem , kada me neko zarazi ili kad sam first zombi dobijem pusku i puskom zarazujem ljude hitno mi treba pomoc

  2. #2
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    pokusaj naci remove weapon ima u zombiplague.ini tako nesto i iskljuci novac na serveru da se nemoze kupiti sa $ nista stavi samo ap
    ja mislim da je tamo davno sam bio u panelu jos 2011 davne

  3. #3
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    Default

    ; -----------------------------------------
    ; Zombie Plague 4.3 Fix5 Customization File
    ; -----------------------------------------
    ; Any changes you make here will be
    ; automatically loaded at map start

    ; Note: No error parsing is done for this.
    ; Make sure you don't mistype anything.
    ; Edited by BAKiR.

    [Access Flags]
    ENABLE/DISABLE MOD = l
    ADMIN MENU = d
    ADMIN MODES MENU = d
    START MODE INFECTION = d
    START MODE NEMESIS = d
    START MODE ASSASSIN = d
    START MODE SURVIVOR = d
    START MODE SNIPER = d
    START MODE SWARM = d
    START MODE MULTI = d
    START MODE PLAGUE = d
    START MODE ARMAGEDDON = d
    START MODE APOCALYPSE = d
    START MODE NIGHTMARE = d
    MAKE ZOMBIE = d
    MAKE HUMAN = d
    MAKE NEMESIS = d
    MAKE ASSASSIN = d
    MAKE SURVIVOR = d
    MAKE SNIPER = d
    RESPAWN PLAYERS = d
    ADMIN MODELS = d

    [Player Models] (randomly chosen if more than one)
    HUMAN = sh_human
    NEMESIS = uw_zp_nemesis
    ASSASSIN = zombie_source
    SURVIVOR = sh_human
    SNIPER = sh_human
    ADMIN ZOMBIE =
    ADMIN HUMAN = sweex_human_admin

    ; If you don't want people using altered player models, enable the following.
    ; 1 = Bounds Check (model's geometry must fit in the same bbox)
    ; 2 = CRC Check (file on client must exactly match server's file)
    FORCE CONSISTENCY = 0

    ; By default, zombie models are class specific. You can edit them separately in your zp_zombieclasses.ini
    ; If, however, you want all zombies to use the same models regardless of class, you can enable this
    ; setting and add your global zombie models to the "ZOMBIE" line.
    SAME MODELS FOR ALL = 0
    ZOMBIE = zombie_source

    [Weapon Models]
    V_KNIFE HUMAN = models/v_knife.mdl
    V_KNIFE NEMESIS = models/zombie_plague/v_knife_zombie.mdl
    V_KNIFE ASSASSIN = models/zombie_plague/v_knife_zombie.mdl
    V_WEAPON SURVIVOR = models/v_m249.mdl
    V_AWP SNIPER = models/v_awp.mdl
    P_AWP SNIPER = models/p_awp.mdl
    GRENADE INFECT = models/zombie_plague/v_grenade_infect.mdl
    GRENADE FIRE = models/zombie_plague/v_grenade_fire.mdl
    GRENADE FROST = models/zombie_plague/v_grenade_frost.mdl
    GRENADE FLARE = models/zombie_plague/v_grenade_flare.mdl
    V_KNIFE ADMIN HUMAN = models/v_knife.mdl
    V_KNIFE ADMIN ZOMBIE = models/zombie_plague/v_knife_zombie.mdl

    [Grenade Sprites]
    TRAIL = sprites/laserbeam.spr
    RING = sprites/shockwave.spr
    FIRE = sprites/flame.spr
    SMOKE = sprites/black_smoke3.spr
    GLASS = models/glassgibs.mdl

    [Sounds] (randomly chosen if more than one)
    WIN ZOMBIES = ambience/the_horror1.wav , ambience/the_horror3.wav , ambience/the_horror4.wav
    WIN HUMANS = zombie_plague/win_humans1.wav , zombie_plague/win_humans2.wav
    WIN NO ONE = ambience/3dmstart.wav
    ZOMBIE INFECT = zombie_plague/zombie_infec1.wav , zombie_plague/zombie_infec2.wav , zombie_plague/zombie_infec3.wav , scientist/c1a0_sci_catscream.wav , scientist/scream01.wav
    ZOMBIE PAIN = zombie_plague/zombie_pain1.wav , zombie_plague/zombie_pain2.wav , zombie_plague/zombie_pain3.wav , zombie_plague/zombie_pain4.wav , zombie_plague/zombie_pain5.wav
    NEMESIS PAIN = zombie_plague/nemesis_pain1.wav , zombie_plague/nemesis_pain2.wav , zombie_plague/nemesis_pain3.wav
    ASSASSIN PAIN = zombie_plague/nemesis_pain1.wav , zombie_plague/nemesis_pain2.wav , zombie_plague/nemesis_pain3.wav
    ZOMBIE DIE = zombie_plague/zombie_die1.wav , zombie_plague/zombie_die2.wav , zombie_plague/zombie_die3.wav , zombie_plague/zombie_die4.wav , zombie_plague/zombie_die5.wav
    ZOMBIE FALL = zombie_plague/zombie_fall1.wav
    ZOMBIE MISS SLASH = weapons/knife_slash1.wav , weapons/knife_slash2.wav
    ZOMBIE MISS WALL = weapons/knife_hitwall1.wav
    ZOMBIE HIT NORMAL = weapons/knife_hit1.wav , weapons/knife_hit2.wav , weapons/knife_hit3.wav , weapons/knife_hit4.wav
    ZOMBIE HIT STAB = weapons/knife_stab.wav
    ZOMBIE IDLE = nihilanth/nil_now_die.wav , nihilanth/nil_slaves.wav , nihilanth/nil_alone.wav , zombie_plague/zombie_brains1.wav , zombie_plague/zombie_brains2.wav
    ZOMBIE IDLE LAST = nihilanth/nil_thelast.wav
    ZOMBIE MADNESS = zombie_plague/zombie_madness1.wav
    ROUND NEMESIS = zombie_plague/nemesis1.wav , zombie_plague/nemesis2.wav
    ROUND ASSASSIN = zombie_plague/nemesis1.wav , zombie_plague/nemesis2.wav
    ROUND SURVIVOR = zombie_plague/survivor1.wav , zombie_plague/survivor2.wav
    ROUND SNIPER = zombie_plague/survivor1.wav , zombie_plague/survivor2.wav
    ROUND SWARM = ambience/the_horror2.wav
    ROUND MULTI = ambience/the_horror2.wav
    ROUND PLAGUE = zombie_plague/nemesis1.wav , zombie_plague/survivor1.wav
    ROUND ARMAGEDDON = zombie_plague/nemesis1.wav , zombie_plague/survivor1.wav
    ROUND APOCALYPSE = zombie_plague/nemesis1.wav , zombie_plague/survivor1.wav
    ROUND NIGHTMARE = zombie_plague/nemesis1.wav , zombie_plague/survivor1.wav
    GRENADE INFECT EXPLODE = zombie_plague/grenade_infect.wav
    GRENADE INFECT PLAYER = scientist/scream20.wav , scientist/scream22.wav , scientist/scream05.wav
    GRENADE FIRE EXPLODE = zombie_plague/grenade_explode.wav
    GRENADE FIRE PLAYER = zombie_plague/zombie_burn3.wav , zombie_plague/zombie_burn4.wav , zombie_plague/zombie_burn5.wav , zombie_plague/zombie_burn6.wav , zombie_plague/zombie_burn7.wav
    GRENADE FROST EXPLODE = warcraft3/frostnova.wav
    GRENADE FROST PLAYER = warcraft3/impalehit.wav
    GRENADE FROST BREAK = warcraft3/impalelaunch1.wav
    GRENADE FLARE = items/nvg_on.wav
    ANTIDOTE = items/smallmedkit1.wav
    THUNDER = zombie_plague/thunder1.wav , zombie_plague/thunder2.wav

    [Ambience Sounds] (randomly chosen if more than one) (only .wav and .mp3 formats supported) (duration is in seconds)
    INFECTION ENABLE = 0
    INFECTION SOUNDS = zombie_plague/ambience.wav
    INFECTION DURATIONS = 17
    NEMESIS ENABLE = 0
    NEMESIS SOUNDS = zombie_plague/ambience.wav
    NEMESIS DURATIONS = 17
    ASSASSIN ENABLE = 0
    ASSASSIN SOUNDS = zombie_plague/ambience.wav
    ASSASSIN DURATIONS = 17
    SURVIVOR ENABLE = 0
    SURVIVOR SOUNDS = zombie_plague/ambience.wav
    SURVIVOR DURATIONS = 17
    SNIPER ENABLE = 0
    SNIPER SOUNDS = zombie_plague/ambience.wav
    SNIPER DURATIONS = 17
    SWARM ENABLE = 0
    SWARM SOUNDS = zombie_plague/ambience.wav
    SWARM DURATIONS = 17
    PLAGUE ENABLE = 0
    PLAGUE SOUNDS = zombie_plague/ambience.wav
    PLAGUE DURATIONS = 17
    ARMAGEDDON ENABLE = 0
    ARMAGEDDON SOUNDS = zombie_plague_v44/ambience.wav
    ARMAGEDDON DURATIONS = 17
    APOCALYPSE ENABLE = 0
    APOCALYPSE SOUNDS = zombie_plague_v44/ambience.wav
    APOCALYPSE DURATIONS = 17
    NIGHTMARE ENABLE = 0
    NIGHTMARE SOUNDS = zombie_plague_v44/ambience.wav
    NIGHTMARE DURATIONS = 17

    [Buy Menu Weapons]
    PRIMARY = weapon_galil , weapon_famas , weapon_m4a1 , weapon_ak47 , weapon_sg552 , weapon_aug , weapon_scout , weapon_m3 , weapon_xm1014 , weapon_tmp , weapon_mac10 , weapon_ump45 , weapon_mp5navy , weapon_p90
    SECONDARY = weapon_glock18 , weapon_usp , weapon_p228 , weapon_deagle , weapon_fiveseven , weapon_elite
    ADDITIONAL ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade

    [Extra Items: Weapons and their costs]
    NAMES = Napalm Nade , Frost Nade , Flare , AWP Magnum Sniper , M249 Para Machinegun , SG550 Auto-Sniper , G3SG1 Auto-Sniper
    ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade , weapon_awp , weapon_m249 , weapon_sg550 , weapon_g3sg1
    COSTS = 6 , 6 , 6 , 8 , 10 , 12 , 12

    [Hard Coded Items Costs]
    NIGHT VISION = 5
    ANTIDOTE = 45
    ZOMBIE MADNESS = 40
    INFECTION BOMB = 80

    [Weather Effects]
    RAIN = 1
    SNOW = 0
    FOG = 0
    FOG DENSITY = 0.0018
    FOG COLOR = 128 128 128

    [Custom Skies] (randomly chosen if more than one)
    ENABLE = 1
    SKY NAMES = Planet

    [Lightning Lights Cycle]
    LIGHTS = ijklmnonmlkjihgfedcb , klmlkjihgfedcbaabcdedcb , bcdefedcijklmlkjihgfedcb

    [Zombie Decals] (for bloodstains/footsteps)
    DECALS = 99 , 107 , 108 , 184 , 185 , 186 , 187 , 188 , 189

    [Knockback Power for Weapons] (use -1.0 to disable knockback power for the weapon)
    P228 = 2.4
    SCOUT = 6.5
    XM1014 = 8.0
    MAC10 = 2.3
    AUG = 5.0
    ELITE = 2.4
    FIVESEVEN = 2.0
    UMP45 = 2.4
    SG550 = 5.3
    GALIL = 5.5
    FAMAS = 5.5
    USP = 2.2
    GLOCK18 = 2.0
    AWP = 10.0
    MP5NAVY = 2.5
    M249 = 5.2
    M3 = 8.0
    M4A1 = 5.0
    TMP = 2.4
    G3SG1 = 6.5
    DEAGLE = 5.3
    SG552 = 5.0
    AK47 = 6.0
    P90 = 2.0

    [Objective Entities] (and anything that would affect gameplay that needs to be removed)
    CLASSNAMES = func_bomb_target , info_bomb_target , info_vip_start , func_vip_safetyzone , func_escapezone , hostage_entity , monster_scientist , func_hostage_rescue , info_hostage_rescue , env_fog , env_rain , env_snow , item_longjump , func_vehicle , func_buyzone

    [SVC_BAD Prevention] (if you experience *many* SVC_BAD kicks, try one of the following)
    ; A. Increase the delay between model changes here (in 0.1 increments until the kicks are gone)
    MODELCHANGE DELAY = 0.2
    ; B. If you still get recurring kicks, try enabling this setting: (experimental!)
    HANDLE MODELS ON SEPARATE ENT = 0

    ; If you want your models to have accurate hitboxes, try enabling this.
    ; Note: make sure your models don't have messed up hitboxes, otherwise
    ; this setting might cause your server insane cpu usage and lag!
    SET MODELINDEX OFFSET = 0

  4. #4
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    Default

    // General
    // -------
    zp_delay 10 // Time before any game mode starts in seconds
    zp_lighting "d" // Map lighting ["a"-darkest // "z"-brightest // ""-default // "0"-disabled]
    zp_thunderclap 90 // Thunderclap rate in seconds [0-disabled]
    zp_triggered_lights 1 // Allow map triggered lights (e.g. light switches)
    zp_remove_doors 0 // Remove doors from maps [0-none // 1-rotating only // 2-all doors]
    zp_blockuse_pushables 1 // Block +use on pushables to prevent the speed bug
    zp_block_suicide 1 // Prevent players from killing themselves
    zp_random_spawn 1 // Enable random spawning (will use CSDM spawns if present)
    zp_respawn_on_worldspawn_kill 1 // Respawn players after a worldspawn kill
    zp_remove_dropped 0 // Time before removing dropped weapons in seconds [0-disabled]
    zp_remove_money 1 // Remove player's money
    zp_buy_custom 1 // Enable custom buy menus
    zp_buyzone_time 0.0 // Time in seconds humans are allowed to use CS buyzones after spawning
    zp_random_weapons 0 // Whether players should get weapons randomly instead of buying them
    zp_admin_models_human 1 // Enable admin player models for humans
    zp_admin_knife_models_human 0 // Enable admin knife models for humans
    zp_admin_models_zombie 1 // Enable admin player models for zombies
    zp_admin_knife_models_zombie 0 // Enable admin knife models for zombies
    zp_zombie_classes 1 // Enable zombie classes
    zp_stats_save 0 // Temporarily save player's ammo packs and zombie class when they disconnect
    zp_starting_ammo_packs 50 // Starting amount of ammo packs for new players
    zp_prevent_consecutive_modes 1 // Prevent the same game mode from being played two rounds in a row
    zp_keep_health_on_disconnect 1 // Whether the health of the Nemesis/Survivor chosen to keep the round going should be set to that of the leaving player's
    zp_hud_display 1 // Enable ZP custom HUD display at the bottom
    zp_aim_info 1 // if enable, allow to show aim informatin
    zp_dmg_while_frost 0 // if enable, Zombie will not get dmg when frost.

    // Deathmatch
    // ----------
    zp_deathmatch 2 // Deathmatch mode, respawn as: [0-disabled // 1-human // 2-zombie // 3-randomly // 4-balance]
    zp_spawn_delay 3 // Delay before respawning on deathmatch mode in seconds
    zp_spawn_protection 5 // Spawn protection time for deathmatch in seconds [0-disabled]
    zp_respawn_on_suicide 0 // Respawn players if they commited suicide
    zp_respawn_after_last_human 1 // Respawn players if only the last human is left
    zp_infection_allow_respawn 1 // Allow respawning on infection rounds
    zp_nem_allow_respawn 0 // Allow respawning on nemesis rounds
    zp_assa_allow_respawn 0 // Allow respawning on assassin rounds
    zp_surv_allow_respawn 0 // Allow respawning on survivor rounds
    zp_sni_allow_respawn 0 // Allow respawning on sniper rounds
    zp_swarm_allow_respawn 0 // Allow respawning on swarm rounds
    zp_plague_allow_respawn 0 // Allow respawning on plague rounds
    zp_armageddon_allow_respawn 0 // Allow respawning on armageddon rounds
    zp_apocalypse_allow_respawn 0 // Allow respawning on apocalypse rounds
    zp_nightmare_allow_respawn 0 // Allow respawning on nightmare rounds
    zp_respawn_zombies 1 // Whether to respawn killed zombies
    zp_respawn_humans 1 // Whether to respawn killed humans
    zp_respawn_nemesis 1 // Whether to respawn killed nemesis
    zp_respawn_assassins 0 // Whether to respawn killed assassins
    zp_respawn_survivors 1 // Whether to respawn killed survivors
    zp_respawn_snipers 0 // Whether to respawn killed snipers


    nema brate

  5. #5
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    Default

    L 01/12/2018 - 22:19:16: Invalid cellvector handle provided (5:0:0)
    L 01/12/2018 - 22:19:16: [AMXX] Run time error 10 (plugin "zombie_plague40.amxx") (native "ArrayGetString") - debug not enabled!
    L 01/12/2018 - 22:19:16: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).

    i ovo mi izbacuje u konzoli stalno

  6. #6
    Super Moderator Array klipica's Avatar
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    Jesi pokusao da procitas to sto ti izbacuje i uradis to?
    Code:
    #YoMama {
        width: 200%;
        overflow: visible;
    }

  7. #7
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    Pa ne znam sta da uradim brate zato sam i post ovdje

  8. #8
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    Quote Originally Posted by Adnan007 View Post
    Pa ne znam sta da uradim brate zato sam i post ovdje

    L 01/12/2018 - 22:19:16: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).

  9. #9
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    eto to sam uradio ali opet mi zombi ima pusku kako to da rijesim

  10. #10
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    Quote Originally Posted by Adnan007 View Post
    eto to sam uradio ali opet mi zombi ima pusku kako to da rijesim
    debugom ces samo videti logove plugina i videti gde sta nevalja,neces ga popraviti

  11. #11
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    Sto ne pokusas ubaciti fist zombiju bombu i tako zamjenis sa ak47 da dobije umjesto ak47 - bombu.

  12. #12
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    Znam za ovaj bug, ima ga u zp 4.3 modu, ako ga koristis (ili ne daj boze neku stariju verziju) prebaci se na zp4.3 Fix5a.
    A ipak ako koristis zp 4.3 fix5a daj ovamo sve plugine iz plugins-zplague.ini fajla
    i iz plugins.ini fajla.
    CustomLearn: http://www.youtube.com/customlearn

    Map: 35hp_defer
    Download: GameBanana, 17Buddies

    Map: Aim_Rushers
    Download: GameBanana, 17Buddies

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