Pozdrav kao što sam naslov kaze treba mi pomoc u vezi fajla zp_zclasses40.
Code:
L 03/05/2016 - 11:29:14: [AMXX] Run time error 10 (plugin "zp_zclasses40.amxx") (native "zp_get_user_zombie_class") - debug not enabled!
L 03/05/2016 - 11:29:14: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini
Ako moze neko da riješi jer sam online kompilovao i nije mi pokazalo nikakav error ali evo ipak naslo se je nesto i ovaj zp_get_user_zombie_class mi nije jasan .. ispisuje ga ali nemam taj plugin imam u scripting ali ne u 'plugins'.
Sma fajl:
Code:
/*================================================================================
-----------------------------------
-*- [ZP] Default Zombie Classes -*-
-----------------------------------
~~~~~~~~~~~~~~~
- Description -
~~~~~~~~~~~~~~~
This plugin adds the default zombie classes to Zombie Plague.
Feel free to modify their attributes to your liking.
Note: If zombie classes are disabled, the first registered class
will be used for all players (by default, Classic Zombie).
================================================================================*/
#include <amxmodx>
#include <fakemeta>
#include <zombieplague>
/*================================================================================
[Plugin Customization]
=================================================================================*/
// Classic Zombie Attributes
new const zclass1_name[] = { "Swarm Zombie" }
new const zclass1_info[] = { "(HP,Speed,Gravity)" }
new const zclass1_model[] = { "swarm_zombie" }
new const zclass1_clawmodel[] = { "v_knife_swarm.mdl" }
const zclass1_health = 4600
const zclass1_speed = 200
const Float:zclass1_gravity = 0.8
const Float:zclass1_knockback = 1.24
// Raptor Zombie Attributes
new const zclass2_name[] = { "Speed Zombie" }
new const zclass2_info[] = { "(Speed)" }
new const zclass2_model[] = { "zombie_speed" }
new const zclass2_clawmodel[] = { "v_speed_hands.mdl" }
const zclass2_health = 2800
const zclass2_speed = 330
const Float:zclass2_gravity = 1.0
const Float:zclass2_knockback = 1.5
// Poison Zombie Attributes
new const zclass3_name[] = { "Jumper Zombie" }
new const zclass3_info[] = { "(Gravity)" }
new const zclass3_model[] = { "zombie_jumper" }
new const zclass3_clawmodel[] = { "v_zm_jumper.mdl" }
const zclass3_health = 3800
const zclass3_speed = 180
const Float:zclass3_gravity = 0.49
const Float:zclass3_knockback = 1.24
// Big Zombie Attributes
new const zclass4_name[] = { "Health Zombie" }
new const zclass4_info[] = { "(Health)" }
new const zclass4_model[] = { "zombie_big" }
new const zclass4_clawmodel[] = { "v_knife_zombi_big.mdl" }
const zclass4_health = 6400
const zclass4_speed = 170
const Float:zclass4_gravity = 1.0
const Float:zclass4_knockback = 0.5
// Leech Zombie Attributes
new const zclass5_name[] = { "Girl Zombie" }
new const zclass5_info[] = { "(Leech)" }
new const zclass5_model[] = { "girl_zombie" }
new const zclass5_clawmodel[] = { "v_knife_girl.mdl" }
const zclass5_health = 3600
const zclass5_speed = 195
const Float:zclass5_gravity = 1.0
const Float:zclass5_knockback = 1.25
const zclass5_infecthp = 200 // extra hp for infections
/*============================================================================*/
// Class IDs
new g_zclass_leech
// Zombie Classes MUST be registered on plugin_precache
public plugin_precache()
{
register_plugin("[ZP] Default Zombie Classes", "4.3", "MeRcyLeZZ")
// Register all classes
zp_register_zombie_class(zclass1_name, zclass1_info, zclass1_model, zclass1_clawmodel, zclass1_health, zclass1_speed, zclass1_gravity, zclass1_knockback)
zp_register_zombie_class(zclass2_name, zclass2_info, zclass2_model, zclass2_clawmodel, zclass2_health, zclass2_speed, zclass2_gravity, zclass2_knockback)
zp_register_zombie_class(zclass3_name, zclass3_info, zclass3_model, zclass3_clawmodel, zclass3_health, zclass3_speed, zclass3_gravity, zclass3_knockback)
zp_register_zombie_class(zclass4_name, zclass4_info, zclass4_model, zclass4_clawmodel, zclass4_health, zclass4_speed, zclass4_gravity, zclass4_knockback)
g_zclass_leech = zp_register_zombie_class(zclass5_name, zclass5_info, zclass5_model, zclass5_clawmodel, zclass5_health, zclass5_speed, zclass5_gravity, zclass5_knockback)
}
// User Infected forward
public zp_user_infected_post(id, infector)
{
// If attacker is a leech zombie, gets extra hp
if (zp_get_user_zombie_class(infector) == g_zclass_leech)
set_pev(infector, pev_health, float(pev(infector, pev_health) + zclass5_infecthp))
}
K+ ko pomogne