- skida vecity slay koji traje samo jednu mapu(ako je nekom upisan steamid u configs/super_slays.ini, kada se mapa promeni on ce i dalje imati veciti slay)
Code:
#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
new user_steamid[33][33];
new Trie:sslays;
public plugin_init() {
register_plugin("SuperSlay", "3.0", "DecaK")
register_concmd("amx_sslay", "cmd_Sslay", ADMIN_BAN, "<nick> - Daje SuperSlay.")
register_concmd("amx_unsslay", "cmd_UnSslay", ADMIN_BAN, "<nick> - Daje SuperSlay.")
RegisterHam(Ham_Spawn, "player", "on_spawn", 1)
sslays = TrieCreate();
ucitajpodatke();
}
public cmd_Sslay(id,level,cid) {
if(!cmd_access(id, level, cid, 2))
return PLUGIN_HANDLED
new arg[32]
read_argv(1, arg, charsmax(arg))
new igrac = cmd_target(id, arg, CMDTARGET_OBEY_IMMUNITY | CMDTARGET_ALLOW_SELF)
if(!is_user_connected(igrac))
return PLUGIN_HANDLED;
user_kill(igrac)
TrieSetCell(sslays, user_steamid[igrac], 1)
return PLUGIN_CONTINUE;
}
public cmd_UnSslay(id,level,cid) {
if(!cmd_access(id, level, cid, 2))
return PLUGIN_HANDLED
new arg[32]
read_argv(1, arg, charsmax(arg))
new igrac = cmd_target(id, arg, CMDTARGET_OBEY_IMMUNITY | CMDTARGET_ALLOW_SELF)
if(!is_user_connected(igrac))
return PLUGIN_HANDLED;
if(TrieKeyExists(sslays, user_steamid[igrac]))
TrieDeleteKey(sslays, user_steamid[igrac]);
return PLUGIN_CONTINUE;
}
public on_spawn(id)
if(is_user_alive(id) && TrieKeyExists(sslays, user_steamid[id]))
user_kill(id);
public client_putinserver(id)
get_user_authid(id, user_steamid[id], 33)
ucitajpodatke() {
new linija[101];
get_configsdir(linija, charsmax(linija))
formatex(linija, charsmax(linija), "%s/super_slays.ini", linija)
new f = fopen(linija, "rt");
if(!f) {
write_file(linija, "")
return PLUGIN_HANDLED;
}
while(!feof(f)) {
fgets(f, linija, charsmax(linija));
TrieSetCell(sslays, linija, 1)
}
fclose(f);
}